![]() Consultants without a specialty teach faster as they focus on general skill.A 4x4 room is best, with a 4x4 Staff Room next to it and a heater in both rooms.Student movement: In → sits at open desk → out (when too stressed).Teacher movement: In → lowers projector screen → uses projector, bookcase (if available) or skeleton (if available) → repeat previous until too stressed → raises projector screen → out. ![]() One lecture chair is required for each student. This then means the distance between the chair and the bookcases is minimised.Īllows a consultant to train up juniors or doctors. Providing the door is placed on either of the lower sides, the objects that the patient interacts with (couch and screen) can be place in the vicinity of the door, while the doctor' chair can be placed on the back wall, flanked by bookcases on either side. There is no requirement for the doctors chair to be close or facing the couch. Thereforce you can position the couch so that the patient enters the room with the "entrance" to the couch immediately in front of them. The Patient "enters" the couch from the bottom part, where the patient's legs will be. Patient movement: In → couch → screen (if applicable to disease) → out.Doctor movement: Bookcase (if there is one) → chair.More Skeletons and Bookcases help speed things up. Here people can be cured of some conditions by being talked out of it. GP is the only way for Consultant to raise its own skill.Ī curing and a diagnosis room. A GP successfully diagnosing a patient (light bulb) gains 1 skill point and may become eligible to a Doctor or Consultant promotion.The patient can therefore sit down immediately after entering the room. Doctor movement: File cabinet → desk → file cabinetīased on this, to mimimise the time spent for each patient, the seat should be postioned facing the door, at either side, or one block away in front.A possible tactic is to have some GP offices dedicated to diagnosing incoming patients, and other GP offices positioned around the rest of the hospital in diagnostic areas, so that partially diagnosed patients will not return to the - likely crowded - intial reception area. You may require multiple GP's offices to ease bottlenecks at later stages when demand for initial diagnosis is high. Patients will be cured more quickly and less burden is placed on diagnosis rooms. One strategy is to occupy the room with a consultant who will most of the time get the diagnosis right during the first visit. Because of this, the GP's office the most important room in the hospital. If diagnosis fails, the patient will be sent for further examination and will then return to GP's Office. When patients arrive, they are sent from the reception to GP's Office for diagnosis. You will get only some of your money back. To delete a room, click cancel twice and confirm. Moving a room to another place like this will cost you nothing. You can even drag a room to the opposite end of the hospital by dragging the room from a centre square of the room grid. If you click "Cancel" (X), you can then resize or move the room by dragging at the corners or sides. Once the editing screen opens, you can buy and add new items or move existing items to other places. The staff and patients will then have to leave the room and while they do that you can't perform any actions &emdash or you can empty the room yourself before you start editing it. If you want to add other items or do other editing, click on the question mark button and then the room. You can also remove them by right-clicking on them. The staff and patients don't have to leave the room while you add these things. You can add fire extinguishers, plants and radiators just like you'd add them in the corridor. You can add items, move a room, resize it, or delete it. ![]() Once you have built a room, you can still edit it in many ways depending on what you need.
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